Jones is countering advice that Violent Media
is bad for children. The prevailing wisdom wanted children shielded from such
atrocities. However, Jones has a slightly different take on the subject. This
is a discussion that appropriately fits with comic books because Comics have a
long history in print and on film of both being violent and being children\'s
literature. As Jones is responding to the common wisdom, it is possible for you
to enter the conversation and respond to Jones. In response to \"Violent Media
is Good for Kids\" (Jones 565), assert your own opinion on the topic but
also include how this should shape comic books, comic book characters, comic
book movies, comic book based cartoons, and other comic book related media.
Violence in media is healthy and has many benefits as it
is clearly claimed by Jones in his overall review on how violent media is
essential in kids. The title in this statement has open meaning, therefore,
resulting to its appropriate naming. This claim boosts confidence in many
analogies leading to lack of credibility in it. Jones did great work in
accessing the controversial claims through involving persuasion, personal
experience and passion (Arnett, 98). Moreover, his invalid evidence on
fallacious fallacy to support the claim that he was making thus nullifying his
arguments as weak ones.
He starts his
argument through taking view of the times in his childhood stages where he see
them as being loneliness passive and frightened years in his youth stages. He
adds to state that he had feeling of shyness and introversion that was the
cause by the strictness of his family on his upbringing. That made him develops
a feeling of rejecting to be involved in the school. Explanations on Marvel
Comics were the discoveries that he made on the blossoming accreditation in
stronger individuals and broke out of this shell. Jones describes that he first
described the first hulk character, which mirrored the fantasy shelf criterion
that gave him an allowance to explore in the darker side of it (Arnett,89).
His psyche was
not identifiable before though it eventually leads to the development of his
social skills and motivational skills. He had claims that that the skills
learned through violence in comic books provide the path for his field of
specialization in comic book writing and acting the movies. To prove his
effectiveness on the matter Jones employed two tactics. First, he went into
details of his expertise and previous history on media violence to test his
effectiveness as a speaker in mob of people. Secondly, he employs a powerful
tool in rebutting analysis to test the relevance of his argument.
Throughout his analysis, Jones
discussed his history on violent with the media. He starts through with
analyzing his field of specialization as a comic book writer. Afterward, Jones
states his three-year frequent project with Dr. Melanie Moore, who was a
psychologist and worked with urban teenagers in the city. This project made
Jones’s have most effective tool in using violent media as good in children’s
growth. Following Jones analysis in the project, he made the following
deductions that his program of Power Play.It helps young people to improve
their self-knowledge and sense of potency through heroic, and they become good
orators in storytelling to their colleagues thus making them become effective
leaders to the society. Analyzing his past analogies to violent media results
to the audience have a feel violence in young people is trustworthy and
competent source of the matter.
To add his contribution on
ethos, Jones used various analogies to explain how media violence is relevant.
In his conclusions, he mentioned that many psychologists have argued that
violent stories result to most violence. In other terms media violence used
correctly, can be used an alternative method for powering young peoples.
Through reading and writing violent documents children expresses themselves
wisely and even they can avoid the harsh reality. Argued that frequent violence
entertainment in is not harmful in any instance. He also came up to with a conclusion that the
inspiration have helped people in understanding real life violence that have
affected many people in a period because they thought that media violence have
a great impact on teenagers.
He argued that media violence does not exist in a real
sense only that people fear it without primarily reasons therefore it should
not be viewed as a threat to people. The priority of people is to prevent their
children from involving into immoral acts such as theft, robbery, prostitution
and drug addictions. Recent kids grow in a unique way since their growth is
distrustful on themselves and too passive therefore they can easily be
manipulated
The writer of this comic movies and books has
been able to create personal tones in his essay writings that enable him to
create connections in with his personal experience. This story gives the reader
more insight and the set up his essay that always claims that violence leads to
excellence to controversies in that are useful as solid evidence. They are good
though skills and are important in juvenile despite being so influential.
Bravely and strength perspective is iconic in superheroes who are regarded as
achievers in the society live.
He stated that more
consultancies in public schools and the schools that are owned by the local
government contributes to use of violent stories in order to meet the kids
emotional developments and how the adults can play their role by telling
stories to the children in a mare healthier way in promoting their initiatives
to this children so as to achieve their roles effectively. Comic movies and
books have helped children in developing power play which. It is a program that
is projected in helping young people to improve their self-knowledge and sense
of potentials in becoming heroes and thus combating story-telling techniques (Arnett, 110).
He founded that many aspects have contributed
to improving their culture in improving their developmental skills. The
pretense to have supper power have an impact on the children feeling on their
powerful state that prevails them in their young stage, and they look younger
in their instincts. Dual identity concept of in many superheroes has an impact
on the child development of ideas between their inner self and public opinions
and how they work in their initial stages on how to socialize with other
children. In the case there has been identified of any destructive or rebellious assists the
children to push back against modern culture that promotes how to fear things.
They should be able to to depend on themselves other than being dependent to
their parents. Most fundamental principles in the creation of violence to the
kids in comic books and movies include cartoons, playground karate fields,
bloody video games, and toy guns that give children the range to identify their
potentials. Children feel motivated w whenever they are involved in this skill
as they made them look civilized which is the natural sense belonging that
someone feels civilized. The world being
comprehensive and uncontrolled by the activities that happen in it, have
resulted to masterpiece of terrifying enraged tasks. Rage is another term that
is used in energizing emotions that
pushes people to resistance in greater risks and allows them to take control in
than can be ever be thought. Though it's also the notion that disrupts most
people, and it’s safe to learn in our own how to overcome fear. This can be
achieved through imaginary combating and identifying a violent protagonist at
children engage in and they develops a feeling of being fearless and they become capable in
utilizing threats in their life challenges as clearly evidenced in comic books
and movies. It is clearly identified through his explanation on his life
experiences that act as guides in the current living standards.
From
his infancy stage and onwards teachers, as well as parents, have exercised
violence to the young generation that should be avoided at all expense. They
have come up with strategies of using tolerance and cooperation as methods to
combat difficult situations to be the main agenda in violating the young kids.
Lesson they teach to children should be valid and necessary in their growth. Jones claims there should be set alternative in
preventing such acts to happen to young generations.
His
essay on violent media for kids is effective in their growth since he keeps
mastering on provision of creative violence. It includes such acts of violence
on cartoons toy guns that influence the growth of children. In other
explanations, media violence can serve as an alternative tool for educating
children in the adolescence stage of development. By reading and writing violent publications,
children can endear themselves safely and escape from the harsh reality they
come across. Jones effectively supported this analogy by using three rhetorical
appeals which are; pathos, ethos, and logos. He concluded that people should
change their perception on that when children play imaginary gun battles its
symbolically wrong, and they are training to become thugs or robbers who are
immoral in their life. They should be optimist and generate an argument that
may be they training to become military or police officers there in some
instances media violence have benefits to kids.
Work cited.
Arnett, Jeffrey Jensen. Encyclopedia of
Children, Adolescents, and the Media. Thousand Oaks: Sage Publications,
2007. Print.
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